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Cobalt Wiki
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{{stub}} Cobalt offers many different '''Gamemodes''' to choose from while playing. They make the most fun when played with a friend and a second controller, but can also be played alone. You can see a list of all official maps classified by gamemode [[Map|here]]. ==[[Challenge|Challenge modes]]== As of v123, 3 kinds of challenges exits, each considerated a 'different' gamemode. To install user-made challenge maps place them on documents\cobalt\maps (with the rest of user-made maps you have installed). Note that since they don't use a custom prefix, and neither are they on a 'special' folder, no gamemode icon/name will appear on the user maps menu list, but they will still be playable. ===[[Challenge#Combat Challenges|Combat Challenges]]=== Combat challenges can have different objectives, but all rely on a 'target' system. Usually, you'll need to free prisioners or kill certain enemies to complete the map, but if you run out of time from the top-right corner timer, you will fail the challenge. ===[[Challenge#Puzzle Challenges|Puzzle Challenges]]=== So far puzzle challenges are an unknown type of challenges. ===[[Challenge#Speed Challenges|Speed Challenges]]=== On speed challenges, the timer is all that counts! Get to the end of the map using the less time possible! (Note: You must reach the end alive!) <br> <br> ==[[Deathmatch]]== In [[Deathmatch]], you win by scoring a certain number of kills before any of the enemies does so. ==[[Deathmatch#Custom Deathmatch|Custom Deathmatch]]== The old version of the deathmatch gamemode was played in teams only, and while it didn't have the new features that Deathmatch can offer, it allowed for a lot more customization in terms of spawning loadouts and loot drop. You can still install community-made maps that use this gamemode. <br> <br> ==[[Team Strike]]== In [[Team Strike]], two teams composed by 4 members fight each other during various rounds. The one who wins most rounds is the winner. Several pre-build 'classes' can be bought, sold or repaired between every round. If the player dies, he can take control over a bot on his team. <br> <br> ==[[Plug_Slam|Plug Slam]]== [[Plug Slam]] is the newer version of [[Capture the Plug]]. You need to gather the plug(usually at the center) and send it to enemy team's goal, then you can score a point. <br> <br> ==[[Capture_the_Plug|Capture the Plug]]== In [[Capture the Plug]], you have to gather the enemy team's plug and bring it back to your plug station while your plug is also at your base, so you can score a point. <br> <br> ==[[Waves Survival]]== As of [[Version History|v123 Alpha]], [[Survival]] was completely revamped. Survival now counts with a dynamic shop, gambling, smaller but more intense maps, and enemies are fought in waves. Most maps also contain a boss that will spawn at a certain wave. ==[[Classic Survival]]== The original [[Survival]] mode. More adventure-like, with all shops being physical, hidden secrets, (usually) bigger maps, and an endless duration. <br> <br> ==[[Bounty]]== In [[Bounty]], your goal is to be the first to reach a defined number of volts by collecting loot and bringing it to the converter. As of [[Version History|v123 Alpha]], bounty isn't included in the game, since, according to the devs, they are looking into how to revamp bounty too. <br> [[Category:Game modes]]
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