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Level Editor

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Revision as of 18:46, 14 December 2015 by 74.62.163.116 (talk) (Controls)
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A screenshot of the Survival House map inside the level editor.

The Level Editor allows you to edit any of the levels present within the game, as well as allowing you to create your own. Currently, you can access it in Dev mode  F2  by pressing  F7  or entering it directly through the Main Menu.

Controls[edit | edit source]

o = Grid quick-select
 W 
= Scale quick select

deeee

E = Angle quick-select
 R 
= Render quick-select
 T 
= Tile Menu
 P 
= Layer Properties Menu
 A 
= Rotate selected object.
 SHIFT 
+
S
+
Mouse Wheel
= Quick Scale
 D 
= Dynamic Settings Menu
 F 
= Reverse tile (Left <> Right)
 G 
= Goto (Quick zoom-out and allows you to select where to zoom in.)
 L 
= Layers Menu
 Z 
or
Mouse wheel
= Layer quick select
 X 
= Replace Tile quick-select
 C 
= Selects the shape/size from the tile category you chose with X.
 V 
= Full zoom-out
 B 
= Clipboard menu
 N 
= New (Create a new "local" (map))
 M 
= Toggle mini-map
 1 
= Placement Mirroring quick-select
TAB
= Toggle menu visibility
Mouse wheel 
+ tile selected = Resize tile
Shift
+
Mouse wheel
= Rotate selection
Ctrl
+
 z 
= Undo
Ctrl
+
 c 
= Copy
Ctrl
+
 v 
= Paste
Ctrl
+
 a 
= Select All
Ctrl
+
 n 
= Create New Map
Ctrl
+
 o 
= Open a Previous Saved Map
 + 
= Zoom out (num panel)
 - 
= Zoom in (num panel)
F5
= Play level (Make sure you save it first! (Ctrl-S))

To move things between layers, select them, press L to show the Layer Menu, then hold  Ctrl  and click the destined layer.

Things that cause errors: Lots of stuff. Most settings do not like being set to "0".

In the newest version, there is a bug where you can't move with G (goto). It will just make the camera go to the center of the map.

Changes[edit | edit source]

In version 104 Alpha, there are serval new features added to the editor, such as editing meta data, where you can change min and max players, author, the difficulity and if it is Work In Progress or not. In the file menu there are also new things, such as an easier way to show that you can test your level with F5 aswell as reloading or closing the edior. You can also access the editor using the menu directly.

Dynamic settings[edit | edit source]

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The Dynamic Settings window seen in the editor.

The window Dynamic Settings or Dynamic Options can be found at the Level Editor under the menu Locales or by pressing  D .

You can only use the Dynamic Settings at the location Outdoors.

In the Dynamic Settings you can

  • Select a Galaxy (not yet implemented feature)
    • Afterwards you can select a location (doesn't seem to work)
  • Change the type of weather
    • Snowy
    • Sunny
    • Rainy
  • Change the winddirection
  • Change the amount of clouds
  • Change the strength of a thunderstorm
  • Change how strong it is raining/snowing

The red lines are showing the defaults.

The green lines are the current selection.

Opening Default Levels[edit | edit source]

When you go to the Open Levels window, you can only select one map from the default maps (dm_stormynight.map) or any other map you saved yourself. If you want to open all other maps that are used ingame, go to the folder where you saved Cobalt (default C:\Games\Cobalt\) and go to the folder maps. There are all maps in the game. Copy them into maps_dev and you can access those maps by closing and reopening the Open Levels window. Using this technique you could rename one of your maps to the name of a default map (e.g. dm_jazz.map), copy it into maps and play your maps (of course make a backup then). But this isn't required to test your maps sence you can press F5 to test them.

Creating maps[edit | edit source]

To see more on how to create maps goto CreatingMaps